I don't think I'm quantizing (and don't want to quantize that much to drag things forward into place). So if the drum data can get through the TD9, through the Saffire interface, through eDrum and LoopBe to AD, then back out through Cubase to the Saffire to the headphones, and there is almost no perceptible delay, then I don't understand what would make what Cubase records for the MIDI track so much later. It does seem that it is the MIDI that is late in where it is recorded in Cubase, because I can actually play the drums during recording using headphones that are fed with the Addictive Drum feed, and while I *think* I can feel a little weird timing, the latency is low enough that I can still play fine. It's possible to turn 'snap' off, and just slide the midi file left to be where it should be, but it's a pain if there are lots of overlapping takes and doesn't seem like it should be necessary. I'm not sure of the exact amount, because I keep changing things trying to get rid of it, but it's probably about 1/4 to 1/8 of a second. When I record the TD9 to the audio and MIDI tracks simultaneously, the audio is in perfect sync with everything else (e.g. The Addictive Drums 2.0 is a VST in Cubase that is connected to the LoopBe virtual MIDI port. Then eDrum MIDI Mapper is connected to the handy and free LoopBe internal virtual MIDI port. The MIDI goes into the wonderful eDrum MIDI Mapper. The PC is a quad Phenom 3GB RAM / 2.3GHz with XP SP3 (I know from my handle that I should be on Linux, but that is another story.) The audio channels go straight into Cubase Studio 4.5.2. I have a TD9 connected via MIDI and line-out audio to a Focusrite Saffire Pro sampling at 96K with a reported input latency of 2.6mS, and output of 3.5mS. Vdrums has saved the day several times already, but I can't find an answer (or an exact reference) to this problem in previous threads. I've been setting up a studio, and the drums have been by far the hardest thing to get working 'right'.
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